							MARATHON COMBO PACKAGES

KEY

 [solo] Designed for solo play, or useable in both
           solo and net play

 [net]  Designed for net play only

Type     Filename                   Description                                            

           Aliens Shapes  A very well done package, containing new
           v3.0                 sprites for Fighters, Troopers, and Lookers,
                                   as well as overhauls of several weapons and
                                   the motion detector. Comes with a physics
                                   model to make it all work, and a map
[solo]                          (recommended by the author, but not
                                   necessary).
                                   (new 11/29/95) (3130K)

            Bob World         A cityscape, complete with great signage and
            Headquarters   some funky extras. By the same guy as Canyon
                                     Lands. These two packages patch different
                                     texture sets, so you can apply the patches
[solo]                            to the same Shapes file.
                                     (new 8/2/95) (338K)

            MC's Canyon    Desert Levels. Great textures (first water
            Lands         I've seen outside of the M2 preview), and
                              enough baddies that these levels work
                              equally well as solo (explore) levels and
                              net (kill) levels. The patch affects
                              different texture sets than Bob World
                              Headquarters (see above), so they can both
                              be applied to the same Shapes file. This is
[solo]                     now Rev 1, with a few textures fixed.
                              (updated 8/15/95) (372K)

            Company Map    Designed to be used with the Aliens Shapes
                              patch and the Giger Textures patch.
[solo]                     Basically just a kill-everything-in-sight
                              map. Also comes with a patch for the assault
                              rifle that's quite nice. (new 11/9/95)
                              (155K)

            CyberCraft     Shapes and Sounds patches and a physics
[solo]   Rescue      model turn standard scenery landing pods
                              into nasty, powerful flying attack ships (on
                              your side). (new 9/25/95) (176k)

            Devil in a     The first release of the Marathon Mapmakers
            Blue Dress   Guild, this scenario contains 20 levels,
            v1.2           along with cool original art, an entirely
                              new storyline, and some nice twists. (Yes,
                              I'm biased-I edited it.) This version
                              contains a couple of bug fixes (sorry!) and
                              some tweaks.
[solo]
                              (new 11/29/95) (2175k)

           Dogs of Pfhor  Marines that help you out, and a couple of
[solo]  2.1                   (really) nasty new enemies make this package
                                   one worth looking at. (525k)

            Encounter:     Due to some colossal bungling, the Pfhor
            Colony       have retaken the Colony below the Marathon.
                              It's your job to clear the way for the
[solo]                     marines. This scenario requires The Dogs of
                              Pfhor 2.1 package, available on this page.
                              The main scenario is designed for solo play,
                              but the package comes with two net maps.
                              (new 8/2/95) (192K)

            Fusion's Maps  Two maps, each with its own shapes patch,
[solo]                     and the Marathon 2 weapons, to boot!
                              Check out Fusion Works! (new 10/24/95)

            Encounter at   No relation to Encounter: Colony, above.
            Luna West       This started as a compilation of levels, but
                              grew to its current form. Some pfhor were
                              taken for study, but got free, and don't
                              realize they lost the war. You've got to
[solo]                     protect the research facility. Comes with
                              everything needed (shapes patches, maps,
                              physics model, sounds patch). For those of
                              you getting stuck on the Triad level, the
                              author has kindly released a film of the
                              solution. (new 8/2/95) (1283K)

           SC-Enhancing   No patches, just a new sounds file and a
[solo]  Files 2.6      couple of physics files. Worth a look.
                              (2427k)

            Enter The        Ever wanted marines fighting on your side?
[solo]  Marines 1.0     Here you go. Replaces Fighters with marines.
                                    (419K)

            High & Low     Another very high quality offering from Dave
            Map           Turner (half of the team that produced
                              Hutch, below). Consists of two parts, both
                              of which can stand alone. The map is a very
                              nicely done, very big arena-like area.
                              Inspired by G4 Sunbathing and a ship loading
                              terminal on the Seattle waterfront. Best
[solo]                     with a fast machine. Also included (but not
                              required) is a patch to turn Bobs and
                              Troopers into fusion pistol or
                              rocket-wielding characters. The troopers can
                              be quite dangerous. The bobs are only
                              dangerous if you get them mad. Check it
                              out-you won't be disappointed. Very nice
                              artwork on the shapes patches... (new
                              11/9/95) (407K)

         Hutch v1.01  Wow. This-wow. I'm amazed. Wow. This is the
                              third floor of a science building... Wait,
                              read the readme. I can't do it justice.
                              Flying chairs, espresso machines, nitrogen
                              canisters, this is a really, really well
                              done package. Get it. 'Nuff said. (Okay, in
                              the interest of objectivity, I'll say that
[net]                      if you don't have a PPC, this will be slow
                              in net play. So what are you waiting for?
                              Power Computing has some killer deals...)
                              Designed for net play, but can be finished
                              solo (it's harder, though...). Version 1.01
                              fixes a bug in the elevator (only the map
                              has changed). If you already downloaded the
                              package, the new map is available here.
                              (48K) (updated 8/17/95) (851K)

           MaraPackage    The beginnings of an Aliens package. New
[net]                      shapes (they still need work), and a physics
                              model and map round out the package. Really
                              designed for net play. (410k)

           Madd               Two maps, sharing a texture installer
           Ox/Hijacker    (compatible with the other MC products,
                              Canyonlands and Bobco, above). The Madd Ox
                              building is the author's work building, and
                              it's really well done (love the 70's
[solo]                    carpeting!). Hijacker is a solo map (3
                              levels) in which you play DB Cooper. The
                              plane is great, and the final level uses
                              Buskey's Master Wall very nicely. (This
                              level is repeated, tweaked for net play.)
                              Very, very classy. (new 9/4/95) (357K)

           Marathon West  New shapes, physics, and a map that turns
                              Marathon into a shootout in the old west.
[net]
                              (new 8/14/95) (1038K)

            Marathorn      A very well-done, 7 level solo map. Pretty
            v1.0           difficult... and it relies too heavily on
                              doors that don't look like doors, in my
[solo]                     opinion. but on the whole, this one's very
                              entertaining. Uses Craig Mullin's artwork
                              for chapter screens... (new 11/29/95)
                              (1027K)

            Marauder:     Picks up where Encounter: Colony (see above)
            Second          leaves off. Your job is to clean out a Pfhor
 [solo]  Encounter     ship with the help of some crack marines.
                              Requires Enter the Marines shapes patch
                              (included). Not all that hard,
                              unfortunately... (new 9/25/95) (969K)

           Meta's Final   A map with a few cool features, and a shapes
[solo]  Test            patch that adds Marathon2 textures... really
                              pretty! (Think about the shapes patch with
                              other maps...) (new 9/25/95) (379K)

          Operation         A 19-level solo masterpiece, with new
          Tantalus v1.0   sounds, shapes, terms, physics, bobs... and
                              it's totally non-linear (you decide what
                              order to do the levels in). Brought to you
                              by the folks who did U.S.S. Raider, Athens
                              Outpost, and the Marathon's Story page. Also
                              comes in a Preview version (1 level and only
[solo]                     some of the shapes/sounds of the full
                              version, 1380K).
                              (new 12/11/95) (3786K)

           SC-Real Fun    New shapes, new sounds, a physics model... I
[solo]  3.0              haven't been able to test this because it
                              says my original shapes file is different
                              from the one it's trying to patch. (626k)

           Shotgun      Shapes, and sounds patch and a new physics
[solo]  Carnage!    model allows you to add a shotgun to any
                              scenario. It replaces the pistol. (new
                              9/25/95) (125K)

          Specuthon      A cityscape, with ray-traced graphics. Cars
                              and helicopters on the outside, gun-toting
                              secretaries and businessmen on the inside.
                              Nasty! It's your job to find the big boss
 [solo]                    upstairs.
                              (new 8/2/95) (1343K)

           Super Map      A really quick hack. A shapes patch that
[net]                      adds the faces of #marathon regulars to the
                              walls, and a small map. (new 9/25/95) (675K)

           Ultimate Hack  You wake up on a training mission, and
[solo]  0.8              everything's gone wrong. New enemies, new
                              weapons, a new splash screen, new
                              sounds-this is a whole new game. (2113k)

          Wagner         Another scenario by the creator of Luna
                              West. This one has some pretty serious
[solo]                     bugs... I almost didn't put it up, but I
                              figured if enough folks emailed the author,
                              they might get fixed. Worth a look,
                              anyway... Non-linear. (new 9/25/95) (1013K)
